CS685 Computer Graphics
Assignment 2 : Ray Tracing
The purpose of this assignment is to learn some of the intricacies involved in using a raytracer.
Here I have used POV-Ray - Persistence of Vision Raytracer.
So, it entailed studying and implementing various features of POV-Ray which are :-
- Basic Objects
- CSG Objects
- Light sources
- Different Textures
- Image Maps
- Fractals
- Media Effects
- Animation
The following image has been rendered using the following
command on prekshu.pov (No animation).
povray +A0.10 +W800 +H600 prekshu.pov
The following animation has been achieved using the following
command on prekshu.pov.
povray +A0.10 +W800 +H600 +kff40 +kf2 +kc prekshu.pov
Resources used:
There is a lot of material available on the web. However, the best
place to go to learn POV-Ray from scratch would be http://www.povray.org/documentation.
There are many other websites which display amazing creations. Some of
them are mentioned below.
- PovRay Lights Tutorial
- PovRay Animation • Link 1 • Link 2
- Rune's Particle System to create fire
- Images used in Paintings
- Other interesting links on del.icio.us/prekshu
Image files used to create the paintings using image maps:
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